Ready Player One

Ready Player One

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F March 24, 2016
 
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Ready Player One

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In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. 

   But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.




 

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Virtual reality gaming makes great scifi
Rating 
 
5.0

I just finished and reviewed Ernest Cline's latest book, Armada, and felt I wanted to also review his early book, Ready Player One.  The stories in each book stand alone but have a common theme of integrating video game culture into the scifi genre.  In Ready Player One, Wade Watts, lives in a depressing future world except for the time he spends online in an incredibly diverse MMO called Oasis.  There is a contest going on and the winner gains great wealth and control over the game.



This story had several references to classic video games such as Pacman and Joust and includes an interesting view of the blending of the real world with a virtual one.  I recommend this book to all scifi, dystopia, and video game lovers and rate it five out of five stars.


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